This game shall
be based on a C++ language. Our goal is to provide a nice native
class approach. The whole game will thus be divided into several
modules. For example, the keyboard checks for keys and passes them into
physics module. Everything will be nicely encapsulated and hopefully
nicely commented. Our OpenGL module will be responsible for opening an
openGL window (native in Win/Lin), and making sure it runs smoothly.
This way we could easily limit the FPS or change resolution from any
point of the program.
For models we have not yet decided which ones we will use.
For data files we will mainly use XML.
(to-do: everything else)